tom wiley cotton
Links
Master's Project
Generating audio in real time can seem like a silver bullet for game sound designers. No memory cost? Reaction to any situation? Reusability? It sounds like a dream. So, I explored what it would be like to create and use such a tool. Read more here.
About Me
Tom Wiley Cotton is a recent graduate from the University of Colorado at Denver’s masters of recording arts program. He works to bring games worlds to life with sound.
He aims to create coherent sound worlds that support the player’s journey - and the game developer’s vision - though compelling interaction, rich ambiances, and procedural audio techniques. He believes the true life in game sound comes from thoughtfully designed systems that both inform and react to the player actions, successes, and failures.
My job as a sound designer is in service to the player, always. Sounds expand a players field of view, inform them of their surroundings, warn them of danger, hint at a mystery. Sounds show players their goals, celebrate their successes, draw them to where they need to go. – Tom Wiley
With the help of his SFX recording and design, his team achieved first place in the 2025 Dungeon Crawler Game Jam. Currently, he is developing a custom Unreal and Wwise plugin to procedurally generate cloth sounds from abstracted cloth simulation data in Unreal.